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Course Outline
Augmented Reality Fundamentals
- Exploring AR: key concepts, historical context, and modern applications.
- The mechanics of AR: sensors, camera inputs, and the basics of computer vision.
- An overview of ARCore capabilities and compatible device support.
Development Environment Setup and Configuration
- Configuring the ARCore SDK for use with Android Studio and Unity.
- Installing necessary libraries, build tools, and project dependencies.
- Adjusting project settings and establishing device debugging protocols.
ARCore Components and API Integration
- Understanding motion tracking mechanisms and environmental awareness.
- Utilizing APIs for plane detection, light estimation, and depth sensing.
- Implementing Cloud Anchors to facilitate shared AR experiences.
- Working with 3D models, textures, and material properties within AR scenes.
Hands-On Project Development
- Designing and building an AR-based simulation app for commercial contexts.
- Creating interactive user interfaces and features for product visualization.
- Implementing basic user interactions such as touch, rotation, and scaling.
Integration and Deployment Strategies
- Conducting tests on compatible Android devices to ensure functionality.
- Handling app export, packaging, and distribution via the Play Store or internal channels.
- Applying best practices for performance optimization, user experience, and data management.
- Preparing technical documentation and project assets for final presentation.
Final Project
- The design and development of an AR prototype aimed at commercial education.
- A live demonstration and technical evaluation of the project's functionality.
- A pedagogical review and discussion of practical real-world applications.
Wrap-Up and Future Pathways
Requirements
- A foundational grasp of Android development or the Unity user interface.
- Basic familiarity with 3D graphics concepts and mobile application development.
- A strong interest in educational technology and interactive digital media.
Target Audience
- Academic staff and instructors working within technology and innovation programs.
- Developers and content creators with an interest in AR application development.
- Educators exploring immersive tools for both academic and commercial settings.
21 Hours