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Course Outline

Augmented Reality Fundamentals

  • Exploring AR: key concepts, historical context, and modern applications.
  • The mechanics of AR: sensors, camera inputs, and the basics of computer vision.
  • An overview of ARCore capabilities and compatible device support.

Development Environment Setup and Configuration

  • Configuring the ARCore SDK for use with Android Studio and Unity.
  • Installing necessary libraries, build tools, and project dependencies.
  • Adjusting project settings and establishing device debugging protocols.

ARCore Components and API Integration

  • Understanding motion tracking mechanisms and environmental awareness.
  • Utilizing APIs for plane detection, light estimation, and depth sensing.
  • Implementing Cloud Anchors to facilitate shared AR experiences.
  • Working with 3D models, textures, and material properties within AR scenes.

Hands-On Project Development

  • Designing and building an AR-based simulation app for commercial contexts.
  • Creating interactive user interfaces and features for product visualization.
  • Implementing basic user interactions such as touch, rotation, and scaling.

Integration and Deployment Strategies

  • Conducting tests on compatible Android devices to ensure functionality.
  • Handling app export, packaging, and distribution via the Play Store or internal channels.
  • Applying best practices for performance optimization, user experience, and data management.
  • Preparing technical documentation and project assets for final presentation.

Final Project

  • The design and development of an AR prototype aimed at commercial education.
  • A live demonstration and technical evaluation of the project's functionality.
  • A pedagogical review and discussion of practical real-world applications.

Wrap-Up and Future Pathways

Requirements

  • A foundational grasp of Android development or the Unity user interface.
  • Basic familiarity with 3D graphics concepts and mobile application development.
  • A strong interest in educational technology and interactive digital media.

Target Audience

  • Academic staff and instructors working within technology and innovation programs.
  • Developers and content creators with an interest in AR application development.
  • Educators exploring immersive tools for both academic and commercial settings.
 21 Hours

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