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 Duration 21 hours

Course Outline

Augmented Reality Fundamentals

  • Exploring AR: Key concepts, historical context, and modern applications.
  • Mechanics of AR: Sensors, camera input, and principles of computer vision.
  • Overview of ARCore’s capabilities and supported device ecosystem.

Development Environment Setup and Configuration

  • Integrating the ARCore SDK with Android Studio and Unity.
  • Installing essential libraries, build tools, and project dependencies.
  • Configuring project settings and establishing device debugging protocols.

ARCore Components and API Usage

  • Analyzing motion tracking and environmental awareness mechanisms.
  • Applying plane detection, light estimation, and the depth API.
  • Implementing Cloud Anchors to facilitate shared AR experiences.
  • Manipulating 3D models, textures, and materials within AR environments.

Practical Project Construction

  • Designing and developing an AR-based commercial simulation application.
  • Crafting interactive interfaces and product visualization features.
  • Enabling basic user interactions such as touch, rotation, and scaling.

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware.
  • Managing app export, packaging, and distribution via the Play Store or internal channels.
  • Adopting best practices for performance optimization, user experience, and data management.
  • Preparing comprehensive documentation and project assets for presentation.

Final Project Capstone

  • Conception and development of an AR prototype for commercial education.
  • Demonstrating and assessing technical functionality.
  • Evaluating pedagogical value and discussing practical application scenarios.

Requirements

  • A foundational grasp of Android development or the Unity interface.
  • Basic familiarity with 3D graphics concepts and mobile application development.
  • A keen interest in educational technology and interactive digital media.

Target Audience

  • Faculty and instructors in technology and innovation programs.
  • Developers and content creators with an interest in AR applications.
  • Educators seeking immersive tools for academic and professional settings.

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