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Course Outline
Introduction
- Overview of Roblox
- Roblox architecture
Getting Started
- Installing and setting up Roblox Studio
- Understanding parts and properties within the scene
- Working with colors and materials
- Overview of publishing and playtesting
Understanding the Basics
- Using variables and assignment
- Modifying a part via script
- Converting a part into a patio
- Adjusting position, size, and Vector3
- Implementing conditional statements
- Utilizing functions
- Employing while-do loops and break conditions
- Using tables, lists, and key/value pairs
Building a Game
- Constructing game objects
- Implementing landmines and teleporters
- Utilizing the terrain editor
- Spawning objects
- Setting up a leaderboard
- 3D model design
Animations
- Incorporating animations into games
- Using the animation editor
- Creating an FPS framework teaser
Summary and Next Steps
Requirements
- Understanding of programming concepts
Target Audience
- Developers
- Programmers
14 Hours
Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue