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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Interface and workspace overview
- Initializing projects and navigation
- Basics of organizing 3D scenes
Modeling and Scene Construction
- Generating and importing 3D models
- Manipulating geometry and hierarchies
- Constructing complex scene layouts
Materials and Texturing
- Applying and modifying materials
- Utilizing textures and surface characteristics
- Essentials of lighting for visual fidelity
SimLab Composer VR Export
- Preparing assets for VR compatibility
- Enhancing performance for real-time rendering
- Exporting VR-ready projects from SimLab
Overview of Meta Quest 3
- Initial setup and hardware review
- Account configuration and settings
- Navigation, interaction, and core features
Integrating SimLab Composer with Meta Quest 3
- Establishing a workflow for VR deployment
- Migrating SimLab VR projects to Meta Quest 3
- Testing and polishing immersive experiences
Practical VR Application
- Guided hands-on session using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Addressing common technical challenges
Wrap-up and Future Directions
Requirements
- A foundational grasp of 3D design principles
- Proficiency with general computer graphics software
- Basic knowledge of VR concepts is beneficial but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives