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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Exploring the interface and workspace
- Project initialization and navigation
- Core principles of 3D scene structure
Modeling and Scene Construction
- Generating and importing 3D assets
- Managing geometry and hierarchical structures
- Building complex scene environments
Texturing and Material Application
- Assigning and modifying materials
- Utilizing textures and surface characteristics
- Basic lighting techniques and achieving visual realism
VR Export from SimLab Composer
- Preparing assets for VR compatibility
- Optimizing for real-time rendering performance
- Exporting VR-ready projects from SimLab
Getting Started with Meta Quest 3
- Unboxing and initial configuration
- Setting up accounts and preferences
- Key navigation, interaction, and features
Integrating SimLab Composer with Meta Quest 3
- Developing a workflow for VR deployment
- Migrating SimLab VR projects to Meta Quest 3
- Testing and polishing immersive content
Practical VR Application
- Hands-on exercises using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Resolving common technical issues
Conclusion and Future Directions
Requirements
- A foundational understanding of 3D design principles
- Practical experience with standard computer graphics tools
- Knowledge of VR concepts is beneficial but not mandatory
Target Audience
- 3D Designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives