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 Duration 21 hours

Course Outline

Introduction to SimLab Composer Ultimate

  • Exploring the interface and workspace
  • Project initialization and navigation
  • Core principles of 3D scene structure

Modeling and Scene Construction

  • Generating and importing 3D assets
  • Managing geometry and hierarchical structures
  • Building complex scene environments

Texturing and Material Application

  • Assigning and modifying materials
  • Utilizing textures and surface characteristics
  • Basic lighting techniques and achieving visual realism

VR Export from SimLab Composer

  • Preparing assets for VR compatibility
  • Optimizing for real-time rendering performance
  • Exporting VR-ready projects from SimLab

Getting Started with Meta Quest 3

  • Unboxing and initial configuration
  • Setting up accounts and preferences
  • Key navigation, interaction, and features

Integrating SimLab Composer with Meta Quest 3

  • Developing a workflow for VR deployment
  • Migrating SimLab VR projects to Meta Quest 3
  • Testing and polishing immersive content

Practical VR Application

  • Hands-on exercises using SimLab projects on Meta Quest 3
  • Scenarios for interactive collaboration and presentation
  • Resolving common technical issues

Conclusion and Future Directions

Requirements

  • A foundational understanding of 3D design principles
  • Practical experience with standard computer graphics tools
  • Knowledge of VR concepts is beneficial but not mandatory

Target Audience

  • 3D Designers
  • Professionals in training and visualization
  • IT personnel supporting VR initiatives

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