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 Varaktighet 7 timmar

Kursplan

  • Day 1: From feature briefing to tested prototype
    • From design sprint to prototype sprint
      • Role of PM and design when prototypes are created in hours
      • Figma, Stitch and Lovable in the workflow
      • When a prototype adds more than a mockup
      • Exercise: Brief a feature from the own backlog in five lines.
    • Wireframes and clickable prototypes
      • From briefing to the first variant
      • Screenshots and sketches as a template
      • Building and comparing variants in parallel
      • Exercise: Build two variants of the own feature and compare them against criteria.
    • Design system in Lovable
      • Defining components, colors, spacing and typography through knowledge
      • Following brand rules
      • Consistency across several pages
      • Exercise: Store a small design system as knowledge and align the prototype with it.
    • User feedback and stakeholder reviews
      • Live changes during the session
      • Generating the next version directly from feedback
      • Tandem exercise with a client and a builder
      • Exercise: Simulate a review in the tandem exercise and implement three pieces of feedback live.
    • Handover to development
      • When to hand over and when to keep building yourself
      • GitHub export and handover document
      • Collaboration with teams that use Cursor or Claude Code
      • Exercise: Create a handover document with goals, screens and open questions.
    • Own feature and demo
      • Finishing the feature prototype
      • Coaching on the own case
      • Demo in the plenary
      • Exercise: Present the prototype in 90 seconds.
    • Outcome: Each participant has a clickable prototype for an own feature, a stored design system and a handover document for development.

Krav

  • Laptop with a browser, Lovable account, basic knowledge of product management or design, optionally a feature from the own backlog.
  • No programming skills required.

Audience

  • Product managers, product owners, UX, UI and service designers, and discovery teams.

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